Units and characters look great and have excellent detail, putting them more in line with their culture. Visuals in CK3 are a massive improvement from previous games in almost every way. I enjoyed this aspect a lot, but I wish the tracks played in between weren’t so unforgettable. Loud dramatic music plays when going to war, while somber music plays when someone dies. For example, unique tracks play to fit and set the tone. Thankfully, for the times where it does set the tone, that music is felt. At other times, it can be forgettable and unimpressive. It does a good job of doing this for the most part. Music, albeit a minor part of CK3, helps set the tone for players. Despite lackluster events, the story elements found within CK3 are enjoyable and elevate the game further beyond. If events happened more consistently, and with more variety, this would not be the case and would solve the repetitious feeling. Events in the game also suffer from a lack of variety, which doesn’t help the aforementioned lack of them. This extreme lack of events ends up having the unfortunate side effect of making the game feel repetitive after a while. The result is long periods of in-game sessions where nothing happens. However, there is an extreme lack of them, and they can occur too far in between when playing the game. For instance, I was quite fond of the serial killer event as it has an intriguing premise with a satisfying ending. These add further flavor and drama to your game and often draw you further into this world. However, everything is not just left up to the player as minor stories can still play out in the form of events. This game allows you to perform all the above, and it makes rewriting history truly enjoyable. Want to restore the Roman Empire? Want to call the great Mongol Kurultai and become Khan of all Khans in 800 AD? Start the crusades in 800 AD as well? This element is something I enjoyed a lot about the game because it leaves a lot up to the player, allowing each playthrough to be different from the last. Such is the case with CK3, but instead of an overarching plot, players create the story through their actions. No game is without some form of a story, or at the very least, an underlying premise. It is truly a unique game, filled with many things that set it apart from others in the genre. Crusader Kings 3 has everything that has made the series widely known and what cultivated its loyal following. The game is addicting, and the experience is highly enjoyable. Along with this, the game feels and functions better than Crusader Kings 2. The greatest of these improvements is the list of changes made to make the game more approachable. Furthermore, the game is highly enjoyable because much of the same elements that made the Crusader Kings series great are still present but vastly improved. During my time with this latest entry, I have found countless improvements over its predecessor that support this statement. The latest entry to the series has shown it has not lost its crown. Since the second Crusader Kings by Paradox Interactive, the series has become the king of medieval sandboxes and synonymous with intrigue, war, and diplomacy.
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